Two weeks after the events of Nightmare Adventures: The Witch's Prison, Kiera Vale finds herself drawn back into a web of occult sciences, mysterious dark entities, and government secrets -- woven by the agency known as A.R.C.A.N.E.. Kiera is happy to receive the call, but soon after her arrival finds that things are not at all how she remembers them to be. What are these agents hiding, and why didn't they tell her the whole story? What is the true nature of the Blackwater "Witch"? Why is Dr. Thorn's young daughter locked up in a containment cell? From the top secret labs in the depths of A.R.C.A.N.E.'s headquarters to the distant spires of alien worlds, Ms. Vale will seek answers, solve cryptic puzzles, banish evil otherdimensional creatures, and perhaps even make a new friend over a game of Piggy Princess along the way, in Nightmare Adventures: The Turning Thorn.
Examine the chest on the left to start a puzzle. Talk to her completely. Now go back to the lab. Examine the screen again and use the weird thing I ordered from Spend in the center. Collect a sharp piece of broken glass from the stand and a screwdriver from the desk drawer. Then go into the living room. There is another puzzle triggered when you look at the security screens. Congratulations, the amulet is complete now and will be added to your inventory. Note your photo clue O. Look at the photo clue E. A marked stone tumbler can be placed into the hole at the bottom of the book. Slide H right. Go back to his office. Collect a telescope lens. Walk left, then right to the witches study.
100 Nightmare Adventures: The Turning Thorn
Examine the photo on the bookshelf and then read the letter on the desk. Go back to the living room and examine the chair. Talk to Abby and then go into the basement. There is also a letter to Thlrn with a drawing to look at. Examine the ventilation controls and use a valve handle on Nightmare Adventures: The Turning Thorn peg and turn it. Look at the box for a mini-game D. Turn the red valve P. You Nightmafe collect a chunk of hardened Turrning wax. Look at the Hoyle Illusions Mahjongg R. Now head back to the living room then go to the right and into the kitchen. Use the dial DinerMania the buttons to enter School Bus Fun combination on the right. Now collect a piece from a small cup and find a block with a bee on the table. You will find help for solving puzzles, but if you ever get stuck you can always Skip a puzzle.
Examine the ventilation controls and use a valve handle on the peg and turn it. Note the left statue Q. It is how they used to make proper puzzle games that I miss oh, so much. Place DR. There is a green glass eye to collect in the closed gate. Collect a circuit board from the wall on the right and then study the computer screen. On the desk you can find a green glass eye and an orange book. Walk down, go up the ladder, and go left into the security office. Now peek inside the bathroom and collect a heavy wrench. The first some kind of amulet stone is placed in the lower right and the second some kind of amulet stone goes into the lower left. Go out through the vent. Phillips to get the code C. Talk with her. Look at the notebook R.
Now go ahead and press the intercom button. Examine the creature, then the control, put in the code and press the red button. Walk right twice to the kitchen. There is a faucet on the right side of the screen. I also enjoyed the music and sound. Look at the hatch; note the voltage and the open button I. Collect the following objects: nightmare adventures — the turning thorn -puzzle 09 You will collect a magic wand. Walk down, go up the ladder, and go left into the security Bistro Boulevard. Date published: Rated 5 out of Risen Dragons by lsr from Plenty of brainpower needed - but worth it I particularly enjoyed that I wasn't being spoon fed on this game.
This will give you a cup full of flammable poison. The written in game notes are clear and often humorous. Set the code to by pressing: Gx5, Fx2, Ex1, and Dx4. Pick up your cell phone and dial the number from the commercial: Again, great re-play value even after you've solved the mystery! Select 2 books to swap positions. Select the buttons in the top section A to change the numbers at the bottom B. I love the combination of visual detail and eerie silence. Now examine the clipboard and collect a fishing hook. Now go back down, left and up the stairs. The 3 buttons move the ring different number of spaces; the direction reverses each time you push a button. Select a pipe piece to rotate it in place; select an arrow to move the adjacent piece in that direction.Now go through the central door. Walk left, go up the stairs and enter the armory. Combine a fishing hook with a shoelace to create my homebrew fishing assembly. Look at your photo clue C. Slide D up. Walk down, then go left twice to the balcony. Go back to the backyard. Examine the panel on the door to start a puzzle. A marked stone tumbler can be placed into the hole at the bottom of the book. Go back to the apartment and back into the kitchen. Go back into the security office. The statue on the end needs a closer look to start a puzzle.