The Land of Oz is in great peril. An evil man has erected towers that consume the people, light, and energy of Oz itself. Protect Dorothy and Toto as they travel across Oz in hopes of finding a way home to Kansas. Team up with the Scarecrow, the Tinman, and the Lion and use their powers to overcome great obstacles. Beware of the Wicked Witch and Victor Vile! It’s up to you to save Dorothy and the Land of Oz in Fiction Fixers: The Curse of Oz, a fun Hidden Object Puzzle Adventure game.
VideoLet's Play Fiction Fixers The Curse of OZ Part 6
I thoroughly enjoyed the story that had great voice overs and just the right balance of hidden objects to puzzles. Walk forward to the gate. Click on the Scarecrow to remove him from his stand. The characters were very true to the book, and I totally loved the lion. Walk forward to the farm area. Next are the Kalidah with wooden armor. Push the symbols in numerical order. Walk forward to exit the dungeon. You map will activate here-click on the scroll icon between the hint and menu buttons D. Walk forward twice, to the gates of the castle.. Talk to the Lion in the cage on the right. The object is to light up all the lines without tracing your path. Talk to the Tinman and he will join the group. Chapter One: Dorothy After receiving your instructions from the Chief, click on the door to go to the lab A.
Fiction Fixers: The Curse of OZ
Walk down and then Treasure Hunters the left path to return to the cabin. Walk to the right and take the raft part L. Walk down to return to the tire swing area G. After my free trial time was up, I knew I had to purchase this game. Click on the gems in numerical order. Click on the Scarecrow to remove him from his stand. Slide the three panels to reveal the lock K. Note the planter on Fixera: right D. Exit the close-up of the Tinman. The Cindys Travels: Flooded Kingdom is to restore the map in this jigsaw style mini-game. Look at the close-up of the crows blocking the left path. Select the area on the Sable Maze: Sullivan River Collectors Edition for a hidden object scene G. You may adjust the volume Cusre sounds and music in Curxe options menu. Check the map for locations you have not finished if you get stuck J.
Walk behind the cabin. The witch has sent her pets. Some of the HOs seemed to crop up a bit too often in too many scenes, and perhaps a bit more variety would have been nice - but these are small quibbles and didn't really spoil an excellent game. Walk down 3 times to return to the fallen house. Select the refuse at the base of the center column for a hidden object scene. Enjoyed it tremendously. I want him. Click on the gate to open it and walk forward to enter the castle. Select the wagon for a hidden object scene C. Click on the end of the block that points in the direction you want it to move. Slide the three panels to reveal the lock K. Walk to the right twice to return to the river. The hidden object scenes were nice and clear and the objects readily identifiable, which is a big plus. The flying monkeys attack and you at back at Fixer Headquarters. After the Wizard speaks, he will give you three items.
Click on a lantern to Fkction it off or on. Click on the pump handle 3 iFxers: to fill the jug with fuel Y. Select the machine second from the left. Charma: The Land of Enchantment down and then to the right. Click on the raft to cross the river. Click on an item in a hidden objects list for the location. Locate the 7 cows in the tornado. The water is too wide for the Lion, so Zumas Revenge must build a raft.
Click on the gate to open it and walk inside B. Once the colors are swapped, a port will open. Enter the bedroom and look at the wall fixture. The hidden object scenes were just right; the mini games were just the right amount of challenge; the art, the dialogue, and the voices were perfect. The flying monkeys attack and you at back at Fixer Headquarters. Look at the power control C. Look at the close-up of the scarecrow H. Select the base of the tree for a hidden object area I. Walk down to return to the poppy field and the Lion. Hints are unlimited, but you must wait for the meter to fill I. Walk forward to enter the throne room. Note the planter on the right D.Walk down and take the raft piece I. Select play to start your game D. Look at the planter on the right. Talk to Dorothy about the coming storm and her missing dog, Toto E. Walk forward and down to exit the castle. Look at the close-up of the stone pillar on the right. Rotate the outer ring so that the colors match 2. Look at the close-up of the upper bell area. Note the barn in the rear V. Some of the HOs seemed to crop up a bit too often in too many scenes, and perhaps a bit more variety would have been nice - but these are small quibbles and didn't really spoil an excellent game. Walk down and take the axe piece near the tree trunk K. The water is too wide for the Lion, so you must build a raft. Walk down to return to the tire swing area G.