Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!Please look at the screenshot for the solution S. Examine the back gate S. Go back to the temple. Press on the squares until you form the images of the club, heart, diamond, and spade. Once the lock is exposed, put one of the keys located on top into the exposed lock. Drag the string 4 to the beads; take the necklace 5. Use the mop in the puddle of water and take the glass balls Go back to the tree house. The areas marked in yellow represent the approximate areas of all the 7 symbols Z. Please look at the screenshot for the solution Move the items out of the way to expose the crab I liked that the soundtrack wasn't always the same four notes replayed. Look at the door; use the KEY in the lock; turn the key and go through the door to access the workshop N. I almost never even try a game that has silhouette clues in the HOS, but these were interactive and fun, so I'm glad I did. Take the hairpin from inside the box I.
ERS put a lot of work into all their adventures, but "Song of the Phoenix" has more to it than any of them. Please look at the screenshot for the solution Y. Arrange the shells in rows according to their shape; place the shells in columns according the color on the locks. To solve this puzzle, press on the arrows in this order: B x 4 to eliminate the green balls. Drag the weights up or down until you light up the symbols on the left. Go forward. Please look at the screenshot for the solution S. Take the scissors E , bellows F , and the weight G. E x 2, F, and E x 2 to eliminate the violet balls. Place the polygons so the same symbols are facing each other. Drag the berry juice D into the glass container E. I liked that the soundtrack wasn't always the same four notes replayed. Put the weight in the basket H and take the handle I. Drag the clock hands 27 to the clock 28 ; take the cuckoo E x 2 to eliminate the green balls.
Dans Spirits of Mystery: Song of the Phoenix avis
Take the fire I hope there is Siprits Spirits of Mystery coming soonPlease make a sequel!!!!!!! Only a few pieces will be available at a time. Red lines on the stones on the right indicate extra or repeated lines. Pull the lower tassel to change the scenery 15 ; take the dragon head There are more puzzles than hidden object scenes, and many of the latter are find-the-object-and-use-it to keep finding more objects. Press on the bellows twice to make the boat reach the hole on the left. Drag the key A to the lock on the birdcage B ; take the empty jar C. Look at the well lid; rotate the Phienix into position P. This is a very fun game. Walk down; go right and cross the bridge. Please look at the screenshot for the solution O. Walk down twice. My Kingdom for the Princess is definitely worth the pf
The ROPE will be added to inventory. Go through the gate. Please look at the screenshot for the solution Enter the tree house. Open the book and take the bat Take the knife J. It is definitely worth the buy!! Move the dial to each of the 4 symbols and stop on them to illuminate them. I was hooked in the first 20 min and bought the Collector's Edition. Please look at the screenshot for the solution G. Riveting storyline? Chapter 4: The Tree House Go back into the tree house.
Exit the cave and go right. Go up the giant beanstalk G. Remove the ropes one by one in the order shown in the screenshot to activate a HOP M. Put the club, heart, diamond, Riddles of Fate: Into Oblivion spade into the slots on the chest N. Please look at the screenshot for the solution Y.
Take the amulet from his hand O. Play the HOS. Put the weight in the basket H and take the handle I. Go back to the laundry room. Open the book and take the bat The areas marked in yellow represent the approximate areas of all the 7 symbols C. Walk down and go through the top door. Please look at the screenshot for the solution G. Take the shirt E and the crank F. This is a very fun game. Great fun The areas marked in yellow represent the approximate areas of all the 7 symbols J. Play the wagon HOP.