Ten years after her parents died in a car accident, orphaned Lunna is experiencing strange visions. Although she looks like any other child her age, she was actually blessed with a very special gift: she can see and speak with spirits. Now 17-years-old and an outcast at Hawkins High, she finds it easier to make friends with the dead than the living. Alone in life, Lunna has nothing to remind her of the past other than a pendant gifted to her by her mother when she was just a child. One night, Lunna realizes that this special pendant has gone missing, and sneaks out to find it. As she is about to return to her dorm, Lunna is intrigued by a lovely voice singing a familiar song, and follows the sound to a mysterious girl asking for help. Suddenly, an evil shadow disagrees with this request and chases Lunna! Who is the mysterious girl and what does she want Lunna to do? Why is the shadow chasing Lunna? Find out in this mysterious and compelling adventure game!Go back to the Hall; proceed ahead to the Backstage. Return to the Fountain. Go forward to the last path of the Library A. The same goes for the curtains. Return to the Shed. Go to the Swamp and play a HOS. Next, zoom into the Microfilm Machine. Head back to the Canteen and play the HOS. RAG will be added to your inventory. Find the listed items in HOS B. Then head straight to the School Gate C. Chapter Eight: The Initials P.
Examine the Lockers; zoom into the Padlock C. Your goal is to place the gears on the pegs to attach all of the gears. Go forward to the door that leads to Canteen. Play the HOS B. You can use two ways to go to the Main Entrance. Walk down twice to Dormitory First Floor. Play the HOS on right-side B. Next, zoom into the Microfilm Machine. Go through the door; take the TAP A. Return to the Laboratory and play the HOS. Go to the Swamp and play a HOS. The goal of this puzzle is to connect the dots without retracing a path. When I left that place and purposely went somewhere, the hint system finally got back to "normal" and directed me to HOS which gave me a winch. You can only move the pieces with the direction of arrows above them.
Israel Whispers: Revelation
Get out of the room once again. You will arrive at the Main Entrance; click the Fountain. Please follow these instructions for the Whkspers: 1. Whispfrs: back to the Hall and examine the Piano at the right-side on the Backstage. Bulbs must be lit IGT Slots Wild Wolf left to right. Sure its nice and ok to play, but I was tearing my hair and nails up trying to figure out what to do next. Talk to the little girl. Zoom into the Desk C ; pick up the Flask D. Walk Whispers: Revelation twice. Go into the Shed; play the HOS. Whispes: and drag the buttons to arrange them in the correct positions shown. U just dont know what is expected, and the map is not rolling forward. Play the HOS A.
Go back to the Hall. Go back to the Machine Room. Cut the fallen log with the axe. Its a super frustrating game, not gamer friendly. Please look at the screenshot and use the following pattern for the solution:8, 5, 4, 10, 7, 2, 6, 1, 3, 9. Left-click on a piece to place it on the board and right-click it to rotate it. Your cursor will change into navigation mode smokey arrow. Zoom into the Table to light his Kerosene Lamp D. Examine the Poseidon Painting A. Click on the glass plate to view the next document. Go forward to the door that leads to Canteen. Go into the Shed; play the HOS. Click the projector to continue. Head back to the Canteen and play the HOS. The hint system is lousy and rather illogical.
Go back to the Hall Entrance. Go back to the Library. Return to the Hall. Select the map B to check where you are and you can hover your cursor over the area to see the location name i. Go to the Library.
VideoWhispers: Revelation Gameplay & Free Download
Return to the Laboratory. Return to the tunnel from the Fountain. Your goal is to place the gears on the pegs to attach all of the gears. Go back to the Hall and examine the Piano at the right-side on the Backstage. Head back to the Canteen and play the HOS. Go forward to the door that leads to Canteen. Go back to the Canteen. Your goal is slide the pieces out of the way so you can remove the red pieces from others. Enter the Guard Post A on the left. Get out of the room once again. Get out through the window, and go to the Administration Room. The BALL will be added to your inventory. Use it to open the Door K. Walk down; then turn right.