Save the souls of prodigy children and their caretaker who disappeared during the fire in THe Agency of Anomalies: Cinderstone Orphanage! As an agent of the Agency of Anomalies, its up to you to find the phantoms and find out who started the deadly fire. Help the inhabitants of the orphanage use their extraordinary abilities to break the plans of the mystical brotherhood and escape! Search gorgeous Hidden Object scenes and solve a paranormal mystery!
Twelve Achievements can be accomplished. You're about to find out The goal is to align the buttons in the center. Go through the door. Get the postcard. The goal is to align all the colored lightning bolts. Find all the hidden objects. Play the hidden object scene. Move the board B. Basement — Machine Room Look at the chair through the door on the left A. The above screenshot shows the order they were solved. The goal is to light up all the fuses by connecting the same number of wires on the circuit board as that shown on the fuse. Chapter 6: The Doctor - We need to get across somehow Take the postcard from the rafter. Did you see his face!?
VideoThe Agency of Anomalies - Cinderstone Orphanage 03 Put the FUSE on the board to start a puzzle. To get nine, you need to grab the single die and bring it over to the other dice. Climb the ladder to the tree house. The next screenshot shows the solution. There is a lot of ground to cover, but I didn't get lost. Date published: Rated 5 out of 5 by neilskinut from Good and easy One of the better voice overs and graphics is great. To get the whale, just grab the sewing needle and patch up poor baby beluga. Click on that switch over there to zoom in Really quite a nice touch and useage of abilities. Your goal is to slide the handles so they stay in the middle. Drag the die to the other two to sum to Nine. Examples of the abilities are to enlarge small things, see through walls, telekinesis, restore objects and make picture subjects real. For Fishies who did not purchase the CE version of this game, then do not under any circumstance hesitate to get the SE version. Take the X-Ray ability B for the Nexus.
Gens mariГ©es Agency of Anomalies: Cinderstone Orphanage
The Restoration Ability allows you to repair objects, and is green. Very well done graphics, excellent voice over, great sound, intriguing Kingdom Chronicles 2 Collectors Edition, impressive atmosphere. Scaring that crow in the tree of course! We'll need that later. Use the resizing ability to shrink the plant and stand by the back wall A. Play the replace the object scene B. Press the green button to start the train. I skipped more than I solved. Use that on it to make it complete once again. Follow the steps blue and purple in the screenshot to solve the first part of the second stage B1. Return to the reception area. I skipped a few of the mini-games, but most are fun. The Postcard item does not count toward the 33 postcards achievement.
An explosion at the Cinderstone Orphanage on Christmas Eve. Play the hidden object scene. Follow the steps green and yellow in the screenshot to solve the second part of the second stage B2. Let's look at it. Follow the steps blue and purple in the screenshot to solve the first part of the second stage B1. Click to take a closer look. Retrace the purple path back to point B. Kitchen Zoom in on the stove area. The Restoration Ability allows you to repair objects, and is green. Cut scenes revealed clues and enhanced the story. Oh you're gross You'll need to use it 3 times before it breaks. Both were well done and the puzzles were nicely intergrated into the story and were not overly hard.
Enter the open door. All in all this is a very well designed game which I recommend for those who do not own the CE version. Type in the name of the object as it appears in this guide to find where else that the object is referenced. Orphanage Exterior Zoom in on the plaque on the side of Bubble Zoo 2 building A. Darn string! Go through the trellis arch to the left.
They're all spirits now There are some really good mini games. Dining Room Inspect the lock on the cupboard A. Use X-Ray vision to view the interior B. Inventory items were used in logical places. Oh well. After the rabbit is placed, the sash disappears and removes the paper covering the stand B for the lion. Look at the middle machine B. Greenhouse Pick up the postcard from the leaf to the left of the trellis arch. After the boards for that sequence have lit up, an arrow appears at the bottom of the screen. You know Great game! Take the X-Ray ability B for the Nexus. Hmmm the lockers Inspect the clock A.