When the Gates of Fate send Alex and Lisa back in time, each to a different decade, they must figure out how to return to the present, and each other, before a rumbling volcano spews its contents! Guide Lisa as she befriends a local girl, searches for the magic tiles that can send her home, and leaves clues for Alex to find in the future. Discover The Treasures of Mystery Island 2, and use your Hidden Object skills to save the day!
You can only place the bolts where they fit. It is always free. Notice that each JUG has a different size opening. Walk to the right D. These are the first 3 map solutions Walk up to the second floor of the lighthouse. He shows them the Gates of Fate which make it possible to travel back in time. Place the 3 bolts marked in 4 to complete the puzzle. Pull the lever on the right to start the lighthouse K. Look at the close-up of the cache G. Walk down again and click on the center sign to enter the cave. Turn the right wheel counterclockwise twice. Left-click, hold and drag the sponge until the stain is gone.
Femmes The Treasures of Mystery Island: The Gates of Fate qui
Place the 3 bolts marked in 2, then press the right button 3 times. Use the JUG to get water at the spigot P. Look at the transformer with smoke coming out of the grate. Note-You cannot place a jug in Jurassic Mahjong wrong position. Exit Mystery Tales: Dealers Choices archive office. Click on the sing in the lower left to move to the next room O. Lastly, rotate the inner piece counterclockwise until the hole is over the silver ball. The eye and question mark icons indicates that you can take a closer look. Now that there is light, enter the far right tunnel R. An approximation of the symbols is show here to show where the matching pairs rest. Your aim is to find them and return the couple to the present time. Click on the well lid several times to push it off the well. The object of the mini-game is to connect the pipes so that air jets cross each hot tile.
There are 8 logs to split. There are several solutions to this puzzle. Walk down, then left to the waterfall. Press the red button to open the compartment. Use the KEYS to open the safe and click on the inside for a mini-game. Walk up to exit the room. The hand icon shows you can interact with an item. Place the rocks in holes to block the water. Walk down to exit the campsite and enter the cave. You can use the top shelf to move books around, but you cannot leave them there E. Chapter One: Escape the Cavern Walk forward through the center tunnel by clicking on either the footsteps sign or when you see footsteps on your cursor A. Look at the the dry papers.
Place the rocks in holes to block the water. Click Mahjong Escape Ancient China the screen to see the schematic for the lighthouse E. The hTe in the overlay represent buildings on the BurgerTime Deluxe. Try to hang the ceiling LAMP, but you need a stepladder. Walk down and enter the center cave. Move slowly and guide the key to the hole in the glass at the top. Push the symbol revealed by the door O. Walk down to return to the courtyard. Walk to the right and look at the frozen door on the right A. Walk down to return to the transformer area.
Push the pump handle several times to raise the stone door N. Left-click, hold and drag the extinguisher until the smoke is gone. Locate all the pieces of the color-coded items. Walk down to leave the bridge area. Exit the house. A volcano wakes up and it can ruin the whole island! If you push an incorrect stone, you must start over. Look at the close-up of the cache G. Left-click, hold and drag the lens into position K. Walk downstairs. Click on the tarp to put water into the POT M. Left-click, hold and drag to move the inner piece. Look at the close-up of the lock and enter the numbers from the mirror V. Walk down to return to the area with the safe.
VideoThe Treasures of Mystery Island: The Gates of Fate Chapter 6
Exit the archive office. The object of this mini-game is to duplicate the pattern in the bottom picture on the pegboard L. When the fuse blows, exit the archive office. Try to open the door, but it is locked. Exit the cavern. The object of this mini-game is to use the magnet to drag the KEY out of the wall unit. Look at the cache on the left and a giant stone will block the entrance N. Turn the right wheel clockwise. From the main screen you may manage player profiles A. Place the 3 bolts marked in 2, then press the right button 3 times. Locate all the pieces of the color-coded items. Look at the Gate and note that the chest needs a key N. Try to open the safe, but you need to raise it higher. There are several solutions to this puzzle.