A reclusive author has asked for your help! Travel to the mysterious world of Enlightenus and use your detective skills to track down Edgar Lee`s missing novels! Explore an entirely different maze full of perplexing puzzles and intricate locks, as you collect each chapter of the missing books. This unique Hidden Object Adventure game challenges you to solve each riddle in order to escape the land of Enlightenus!Once the right symbols are placed, they will automatically lock into place and the rest of the buttons will be revealed. Obtain the Yin Gem You can access the portrait puzzle Lovely Jane the Avian Caretaker by clicking on the portrait that is hanging on the left side of the wall in the Hallway. Exit the Antique Shop by placing your arrow at the bottom of the scene. Go back to the Hallway. Place the Magnifying Glass on the Beam of Light that is coming out of the hole in the ceiling. Walk with me. Looked in the green box on the wall underneath the sword box. Go to the entrance to the Aquatic Museum. Place the Campfire Lighter on the Logs in the lower right side, and it will make a fire. You can place your arrow on top of the scene to go all the way in the back. You will receive a Hammer Button at the end of this level. From the Attic, place your cursor on the steps in the lower left side. Go back out to the mall.
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Smartphone franco Enlightenus plus
A Wool Sweater will fall on the ground next to the Sheep. Once outside, go to the Old Globe Antique shop on the left. After you complete the Hidden Object level, click on the portrait that is on the left side of the wall. Then you have to place the buttons in the right places. Please look at the screenshot so you can look Charma: The Land of Enchantment the shape you need for both of them. The Can of Oil goes on the Oil-less Lamp that the man in the back is holding. Click on the Tea Cup Emblem that appears behind the portrait, Enlightenus it will go into inventory. Click on the Virtual Farm 2 mailbox and you will get a Enlightenus view. Follow my walkthrough to see how I solved the game. Click on any object you like, then hover it over different parts of the scene to see the text labels for the items that are in the scene. Now, you want Funmania move the symbols around to match the four symbols Enlightenus each corner: the Sun, the Moon, the Cloud, and the Snowflake. Place the Hungry Bunny on the Food on Enlightenus, where the carrot is. Go across the mall to the Globe Antique Shop.
You will receive a Hammer Button at the end of this level. The Egg goes in the Egg Carton that is located in the lower left side of the scene. The Fuse goes in the Empty Bulb Box on the lower left side of the scene. Click on the Fish Emblem, and it will go into inventory. At this point you will be in front of the Aquatic Museum. Go back to the Main Entrance by placing your arrow at the bottom of the page. On the right side of the scene, you have the Potions Perfecta shop. Once the Vase is cracked open, click on the page that is inside. Go in the Potions Shop and collect the minute hand from the counter. Place the Toy Train on the Railroad Track in the lower right side. Potions Perfecta Puzzle Go through the door of the Potions Perfecta store and you will encounter a puzzle. Obtain the Yin Gem You can access the portrait puzzle Lovely Jane the Avian Caretaker by clicking on the portrait that is hanging on the left side of the wall in the Hallway. From the Fish Display Room, click at the bottom of the page and you will be outside of the Aquatic Museum.
This version of the game has a new twist to it. The Tea Bag goes in the Tea Cup that is on the right side of the open door. The Egg goes in the Egg Carton that is located in the lower left side of Enliggtenus scene. At the end of this level you will receive a Bait Enlightenus. Check the Alphabetical Room Guide. Click on the page that is inside the open mailbox. The Oversized Tie goes on the Big Bear. Put the fish emblem into the device on the right. New Hallway Place the Polished Sword from inventory Midnight Mysteries: The Salem Witch Trials Strategy Guide the purple shield that is on the Enlightenus Enlightenks of the wall. A Wool Sweater will fall on the ground next to the Sheep.
Place the Rodeo Doll on the Toy Horse. Then you have to place the buttons in the right places. Place the Bug Jar on the Spider and you will capture the Spider. Aquatic Museum After you finish the Hidden Object Game, click on the lower part of the scene and you will be back outside the Aquatic Museum. At the end of this level you will receive a Bird Button. Go upstairs in the Potions Shop. Place the Top Hat on the Magician Bear. Obtain the Fish Emblem Place your cursor at the bottom of the screen and go outside. Each time you use the Hint Orb, a green check mark will appear. The Magic Bookmark goes on the Magic Book that is on the lower left side of the scene. Give the Acorn to the Hungry Squirrel on the top right side of the scene. Put the Carving Knife on the Pumpkin without Seeds in the lower right side. You will receive a Deer Horn Button at the end of this level.
Use the teacup emblem on the shelf. However, the scene resets, so that an item you fixed on the first visit will be broken again on the second. Place items that are related to each item. Go up the right to the Aquatic Museum control room. You will receive the Bullet Button at the end of this round. Make sure the icon on the lower right is the book. Please look at the screenshot so you can look at the shape you need for both of them. Once you get outside, place your cursor upwards so you can go to the back of the scene. Elevator To get out of the attic, point your cursor downwards and you will go down the steps. For the Owl to go in the hole, click on the plaque that is below the hole. Click on the large green stone that is on the right side of the scene and you will get a closer view. Check the Alphabetical Room Guide. Go into the Aquatic Museum and place your cursor on the right side of the page to go in the back of the Museum. At the end of this level you will receive a Bird Button. The goal in this game is to match the animal with its home.