The Burtons have just moved into a beautiful new home, which just happens to be haunted. Now it's up to you to help them deal with some particularly unfortunate ghosts as you search for Hidden Object through beautifully illustrated rooms. Help the Burtons survive the paranormal and take back their home in Mishap: An Accidental Haunting. Please Note - You may experience graphic issues when starting this game if you have recently upgraded your older computer to Windows 7.
VideoMishap: An Accidental Haunting  w/YourGibs - Part 2
The Kitchen Mini-Game You will play 3 rounds. You can see the Traffic Light through the window. Once you have collected all the Find List items, captured all the extra ghosts, and solved the Rebus, you can click on the secret zoom scene to collect the last piece of the gadget for the chapter. The button and the handle are part of the Undercarriage. Once you stop a gadget you cannot start it again on the same item. The Calculator is on the dresser behind the right end of the bed. Just keep moving the cursor around just below the Star and you should find the place where it is an arrow and you can click to collect the Star. When you click on it, it will open and you can read instructions for a mechanical arm. The Kitchen Extra Ghosts There are two extra ghosts, a man and a mouse. Mirrors are especially good when you have two of them positioned so they can both shoot a bug at the same time. For example, you might be shredding one ingredient in the Pot while you grill another one on the Grill. Sample Game Scene Here you will see the list of items you are required to find in each scene.
Fille Mishap: An Accidental Haunting
Message items include information about the Spellarium 4 ghost in Pickers chapter. The Kitchen, left main room The entrance to the Pantry is the door on the left. For the mini-game, you will make the main ghost happy by killing the bugs that keep eating the plants she needs to create the antidote. You have completed Mishap: An Accidental Haunting. You will collect the last piece of the Gadget—a horn. This is a fishing game, where you try to collect 5 Fort Defense rings in each round. Save your fly swatter hits. Chapter Three: Fairytale Griddlers: Red Riding Hood Secret Foyer The main room is the Foyer. The Riddle item is the OAR on the coat stand on the back left. Instead, position the Zumas Revenge glowing dynamite near the wheel Mishap: An Accidental Haunting explode it. You will need Bug Zappers on the right to deal with large swarms of flies that come through there. The ingredients roll by on the conveyor belts overhead. When you click on it, it will open and you can read a note from the woman who sponsored the orphan boy. The Compass is the kind you use for geometry, laying on the right side.
Now use a Lucky Lenses free peek to glance through the card spread. Hidden Ghosts: Click the green monocle to find hidden ghosts. The entrance to the Closet is the Wardrobe. In Round 2, you will prepare Beef Bourguignon. The Living Room auxiliary to the Foyer The entrance is through the door on the left side of the Foyer. There is a HINT button in the lower right corner. You will have to search both sides of the Foyer scene. The Riddle item is the TON weight in the front.. You will learn that she died before she could play the part in the movie. The player with the lowest total card value wins. You will collect the last piece of the Gadget—a Metronome. You can make the HINT meter recharge more quickly by finding all the items or capturing the extra ghosts.
There is no timer for the hidden object scenes. In Round 1, you will prepare Crepes Suzette. Once you start each chapter you will be able to go back and forth between four rooms, a main room and three auxiliary rooms. The ghost is a blonde Acxidental. Sometimes the recipe card has instructions for two different ingredients, one at the top and one at the bottom.
The game autosaves automatically. From here you can exit the game, access Help, and change Options. The Parlor, left main room The entrance to the Library is the hallway on the left. The baby is sick and she is trying to search for a cure. Open the first two cards, and memorize them. Now use a Lucky Lenses free peek to glance through the card spread. You will get a Silver trophy as long as you have at least one gold round where you beat the ghost. Read the instructions carefully. The Drumsticks are lying horizontally across the scene on the dance floor right behind a chair. You will get bonus points if you click directly on her face. Even if you are too slow to get a single note right, you will still get a Bronze medal and be able to continue. When you click on it, it will open and you can read a review of a movie.
That will automatically trigger the mini-game where you make the main ghost happy and then capture it. For round 1, the main ghost is the only one that appears. The Bedroom Extra Ghosts There are two extra ghosts, a man and a cat. Earn all 8 gold trophies to unlock the secret award. There are 4 rounds. The Undercarriage auxiliary to the Garage The entrance is underneath the red car that is up on the jack on the left side of the Garage. Once you get Gold on all mini-games, you get an additional trophy. The 8 Point Star is a pin on the shoulder of the purple coat on the right. Instead, position the pink glowing dynamite near the wheel and explode it. You will need Bug Zappers on the right to deal with large swarms of flies that come through there. When a note falls that has a long blue line above it, click when the note enters the green zone and hold down the mouse until the note is at the bottom of the green zone. This is the type of chalk you use on a pool cue.