With a dead client, Carol hasn’t even got a case. And with so little information, she hasn’t got any clues either. But the last thing that Christina did was to ask for Carol’s help, so Carol figures that the least she could do is look into it. And when she uncovers several curious circumstances leading up to Christina’s death, Carol just can’t let it go. Solve a 600 year old mystery in this gripping Adventure game!
Qui fonctionne Blue Madonna: A Carol Reed Story comment des filles
Go right, forward three times, and Mad Mouse. Look at the basket in close-up. That is, number 1, 4, 2, and 4 from the left. Exit the house by going left twice, forward, right, forward twice, left, forward, left, and left. Look in close-up at the silver object located at a rock to the left. Pick up the paper in the drawer. There is a miniature pool table on the bar. Lift the small box lying on the floor. Take the letter in the chest. You learn that Masters of Mystery: Blood of Betrayal Falk is dead, and that you can read about it in the papers. This will give you two new map locations, St. Exit the house through the front door by going left, right, down, and right twice. Look at the yellow bucket in close-up.
That equals the colors purple, red, green, and blue. Pick up the second AXE from the right. Take it. Exit to the map by going right and forward. Turn left. Look at the biscuit tin lid in close-up. In this sense, the visuals in this game rise above those in other adventure games that make of use pre-rendered computer generated graphics. Turn right and open to door. Use the back arrow twice to back out of the close-up. The game opens up with the main menu. Turn left and Carol will notice a trapdoor in the ceiling. This will give you two new map locations, St. She blames herself for the intrusion because she does not always lock up the door of her house. Go right, forward three times, and left. Walk forward at the left side of the room.
This Madonnz:, she receives a phone call from an artist named Christina Falk. To the left of the right speaker exit close-up, turn right, forward, left and look at the blue object in close-up is a digital tuning fork which will give you guidance to how the notes sound. World Wonderland Lombard appears. Carol decides to follow Christina's trail to find out what the dead artist has discovered that may have led to her death. Go left and forward, and read the message about the game menu.
You can manually save your game wherever you like. Exit the church. In the few interactions Carol has with other characters in the game, rendered still photos of these characters are used that change periodically to show their different facial expressions as voiceovers provide their dialogs. If you are stuck, you can click on Carol's notebook on the top of the screen to get a subtle clue on what you need to do next. Go right, forward three times, left, forward, and right. Pick up the black object. Pick up a rectangular paper in the middle of the Echo Boomer, and flip it. Open the door. See if there is something useful in the wastepaper basket by using the hand icon on it. Go up the stairs in front of you. Go left, forward, and left. Walk forward three times, and turn right. Turn left and walk forward twice.Carol finds a message from an old flame of Christina. To this end, the developer is to be commended for designing a simple and yet functional interface. Fans of the series will instantly recognize Stina, a recurrent character in the series who is Carol's best friend. Carol, the main protagonist, is an English woman living in Norrkoping, Sweden. Turn left twice, walk forward, and turn right. Right-click or hit escape to open the main menu. It looks like an old wallet. Put back the letter in the mailbox, and exit the close-up by using the back arrow twice. Carol automatically walks eight meters South East from the grave. Go forward twice, left, and open the door. Look at the painting in close-up. It looks like an old wallet. Click on the door to enter the shop. Carol frequently uses her skill of deduction like a detective in solving some of these puzzles.
There is a paper on a blue chest to the left of the door. On the experimental end, if the same game design is in danger of becoming static after so many games, then it makes sense to impart some innovations and to implement a few radical changes. Pick up the note inside the drawer. Put back the note. Read the unfinished letter. This will give you two new map locations, St. Close the box, and exit the close-up. Go left, and forward twice. Turn right, and walk forward. Look at the painting in close-up. Walk forward twice. Rauks Walk forward six times.